Coding workspace
October 8, 2016 maya

Keyboard shortcuts every Maya user must know

Maya is one of the most popular Animation software widely used by studios and hobbyist. It has advanced features and tools sets that other software currently doesn’t offer making it the most preferred software in a pipeline.

Having many tools to work with can be sometimes very painful especially when you have to go through many menus resulting in a slower workflow.

Here are some keyboard shortcuts that can help you speed up your workflow(the keyboard shortcut may very depending on the Maya version you are using).

  1. File Operations
    Ctrl (or Command) n File > New Scene
    Ctrl (or Command) o File > Open Scene
    Ctrl (or Command) s File > Save Scene
    Ctrl (or Command) Shift + s File > Save Scene As
    Ctrl (or Command) q File > Exit
    Ctrl r Create file reference
  2. Selecting Objects and Components
    F8 Select > Object/Component (Switch between object   and component editing)
    F9 Select > Vertex
    F10 Select > Edge
    F11 Select > Face
    F12 Select > UV
    Ctrl i Select next intermediate object
    Alt F9 Select > Vertex Face
    Shrink polygon selection region
    > Grow polygon selection region
  3. Selecting Menus
    Ctrl m Show/hide main menu bar
    Shift M Show/hide panel menu bar
    Ctrl+Shift M Show/hide panel toolbar
    h With left mouse button for Menu Set marking menu
    F2 Show Animation menu set
    F3 Show Polygons menu set
    F4 Show Modeling menu set
    F5 Show Dynamics menu set
    F6 Show Rendering menu set
  4. Tool Operations
    Return Complete current tool
    Insert Enter tool Edit mode
    Shift Q Select Tool, or with left mouse button for  Component marking menu
    Alt q Select Tool, or with left mouse button for Polygon  marking menu
    q Select Tool, or with left mouse button for Selection  Mask marking menu
    w Move Tool, or with left mouse button for Move Tool  marking menu
    e Rotate Tool, or with left mouse button for Rotate  Tool marking menu
    r Scale Tool, or with left mouse button for Scale Tool  marking menu
    Ctrl t Show universal manipulator tool
    t Show manipulator tool
    y Selects the last used tool that is not one of Select,  Move, Rotate, or Scale
    j Move, Rotate, Scale Tool Snapping (press and  release)
    =, + Increase manipulator size
    Decrease manipulator size
    d With left mouse button move pivot (Move Tool)
    Insert Switches between move pivot and move object  (Move Tool)
  5. Displaying Objects (Show, Hide)
    Ctrl h Display > Hide > Hide Selection
    Shift H Display > Show > Show Selection
    Ctrl+Shift H Display > Show > Show Last Hidden
    Alt h Display > Hide > Hide Unselected Objects
    Shift l Show > Isolate Select > View Selected (in the  panel menus)
  6. Tumble, Track, or Dolly
    Alt Left mouse button Tumble Tool (press and release)
    Alt Middle mouse button Track Tool (press and release)
    Alt Right mouse button Dolly Tool (press and release)
  7. 2D Pan/Zoom
    + Middle mouse button 2D Pan tool
    + Right mouse button 2D Zoom tool
    \ Enable/disable 2D Pan/Zoom.
  8. Hotbox Display
    space (When pressed down) Show the hotbox
    Alt m Default Hotbox Style (Zones and Menu Rows)
  9. Edit Operations
    z Edit > Undo (also Ctrl+z/Command+z)
    Shift Z Edit > Redo
    g Edit > Repeat
    Shift G Repeat command at mouse position
    Ctrl d Edit > Duplicate
    Ctrl+Shift D Edit > Duplicate Special
    Shift D Edit > Duplicate with Transform
    Ctrl g Edit > Group
    p Edit > Parent
    Shift P Edit > Unparent
    Ctrl (or Command) x Edit > Cut
    Ctrl (or Command) c Edit > Copy
    Ctrl (or Command) v Edit > Paste
  10. Modeling Operations
    1 Default polygon mesh display (no smoothing)
    2 Cage + smooth polygon mesh display
    3 Smooth polygon mesh display
    Ctrl F9 Convert polygon selection to Vertices
    Ctrl F10 Convert polygon selection to Edges
    Ctrl F11 Covert polygon selection to Faces
    Ctrl F12 Covert polygon selection to UVs
    Ctrl ` Proxy > Subdiv ProxyDisplays original mesh (proxy) and a smoothed version of the original.
    Ctrl+Shift ` Proxy > Subdiv Proxy > (Box icon)Displays Subdiv Proxy options window
    ` Toggles the display between the original (proxy) and the smoothed mesh.
    ~ Displays both the original (proxy) and the smoothed mesh.
    Alt ` Modify > Convert > NURBS to Subdiv, Polygons to Subdiv
    Alt+Shift ~ Displays option window for Modify > Convert > NURBS to Subdiv > (Box icon)or Polygons to Subdiv > (Box icon)  (depending on whether NURBS or Polygons are selected).
    Page Up Increases Division Levels for Smooth Mesh Preview or Subdiv Proxy.
    Page Down Decreases Division Levels for Smooth Mesh Preview or Subdiv Proxy.
    l Lock/unlock length of a curve (press and hold)

    Thank you for reading,

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